India's Animation, Gaming Sector To Generate 20 Lakh New Jobs


Mohul Ghosh

Mohul Ghosh

Oct 17, 2024


A latest development revealed that  the Indian Animation, Visual Effects, Gaming, and Comics – Extended Reality (AVGC-XR) sector is set to become a significant player on the global stage.

India's Animation, Gaming Sector To Generate 20 Lakh New Jobs

Animation & Gaming Sector Expect To Create A Boom

It has the potential to create up to 20 lakh (2 million) jobs in the next five to six years, said Sanjay Jaju, the Secretary of the Ministry of Information and Broadcasting, Government of India.

Further Jaju added, “The AVGC-XR sector has the capability to position India as a global leader in content creation and immersive technology.” 

The sector could generate employment opportunities for a substantial number of professionals, making it important for India’s youth and skilled workforce, Jaju noted.

Basically, they are anticipating this growth which will be driven by the rising demand for high-quality content and immersive experiences worldwide. 

The Indian government recognises the AVGC-XR industry as a significant contributor to the country’s economic development, especially in media, entertainment, and emerging technologies, Jaju said.

Earlier, the Union Cabinet approved the establishment of the National Centre of Excellence (NCoE) for AVGC-XR on September 18.

NCoE Anchoring India’s Animation Ecosystem 

The NCoE is all set to anchor India’s animation ecosystem by providing specialized training for both beginners and professionals as they Modeled after institutions like the IITs and IIMs.

They also plan to foster research and development by uniting experts from various fields such as computer science, engineering, design, and art.

“In the coming years, the AVGC-XR sector will be a major focus for government initiatives,” Jaju stated.

Further outlining plans for supportive policy frameworks, financial incentives, and dedicated training programmes aimed at preparing India’s youth for advanced technologies like virtual reality (VR), augmented reality (AR), artificial intelligence (AI), and 3D modeling.

Besides this the official had also recently spoken on the ministry’s plans to introduce “The National AVGC-XR Policy” and a “National AVGC-XR Mission”.

This initiative is aimed towards bolstering the sector with robust policies and financial backing.

As we already know that India has made its mark as a destination for outsourcing animation and VFX work for global projects.

Moving ahead, Jaju talked about the country’s potential to shift from this role to becoming a leader in original content creation and immersive technologies.

Jaju said,  “The AVGC-XR sector is expected to become an important aspect of India’s soft power, similar to the role of IT in previous decades.” 

Further indicating that India is moving beyond being just a support base for global projects to producing original, high-quality content that resonates worldwide.

Need Of Education and Specialized Training

Jaju highlighted the need for education and specialized training in AVGC-XR technologies in order to meet the rising demand for skilled talent.

Here NCoE will play an essential role by providing a platform for skill development, research, and industry collaboration.

Jaju noted, “The future workforce will need to be equipped with advanced skills in animation, gaming, VFX, and immersive experiences.”

While reaffirming the government’s commitment to empowering the next generation of creative professionals through initiatives like AVGC-XR academies and partnerships with the industry.

Besides this, the rapid growth of the sector is also expected to benefit India’s startup ecosystem as already several small and medium-sized enterprises (SMEs) are gaining recognition globally.

“When it comes to the AVGC-XR sector, it is not just about entertainment—it’s about shaping the future of communication, education, and various industries,” Jaju stated.


Mohul Ghosh
Mohul Ghosh
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