45 Crore Indians Losing Rs 20,000 Crore Every Year Due To Real-Money Online Games - Govt


Mohul Ghosh

Mohul Ghosh

Aug 21, 2025


The government has passed the Promotion and Regulation of Online Gaming Bill, 2025, banning all forms of real-money gaming while promoting e-sports and social gaming. Official estimates suggest that 45 crore Indians lose nearly ₹20,000 crore annually through such platforms, which the government calls a “major problem for society.”

45 Crore Indians Losing Rs 45,000 Crore Every Year Due To Real-Money Online Games - Govt

Strict Penalties for Violators

Under the bill, operators of real-money gaming platforms face up to three years in jail or fines up to ₹1 crore. Advertising violations could attract two years of imprisonment and/or fines up to ₹50 lakh. Notably, players themselves will not face punishment—the crackdown targets platform providers, facilitators, and advertisers.

Boost for E-Sports and Social Gaming

The bill carves out a supportive framework for e-sports and online social gaming, which constitute two-thirds of the industry. The government will set up schemes, budgets, and an authority to promote these sectors, aiming to create jobs and expand the legitimate gaming ecosystem.

Industry Resistance vs Govt Push

Gaming firms had opposed the ban, claiming it would hurt innovation and revenues. However, the government noted repeated bypassing of GST rules and earlier regulatory proposals, as well as rising complaints from the public. Lawmakers across party lines flagged the addictive and harmful effects of money gaming, prompting decisive action.


Mohul Ghosh
Mohul Ghosh
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